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Date: 06/29/09
Posted by: Black Monk
Everything's broooken!
http://bugzilla.icculus.org/buglist.cgi?query_format=specific&order=relevance+desc&bug_status=__open__&product=Reaction&content=

So, wondering what we're up to? I've finally finished migrating all known bugs and feature requests from random forum posts into a Bugzilla system gracefully provided by the blokes at ioquake3! They are having a biannual fundraiser to keep their servers humming along, so if you're interested feel free to chip in!

Anyway, if you're interested in seeing our progress, feel free to check out Bugzilla. If you notice anything that you can provide more detail on, please add an entry or if there's a bug we missed in 3.2, please make a new bug! You can also feel free to /msg me in IRC or just talk in the regular channels or email me at monk@rq3.com with any additional bugs or features you may have.

I'll get a list of who I need to get permissions from sometime and if anyone knows where to track these blokes down, please contact me or leave a comment. But that's a post for another time!
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Date: 06/14/09
Posted by: Black Monk
Permissions update
We're looking to release content under this license:

http://creativecommons.org/licenses/by-nc-sa/3.0/

These people have given their permission (in no particular order):

Oddjob
EvilFutsin
Shmitz
Frost
Spyder
Centurion
Foxfingers
Pheles
Makro
TTI
Monk
Lognoreng
LST
Leon
Baka
guyincognito
voodoochopstiks
NicoDem-X
Hellchick
MoP
Birdman
Wiuwe
jopes
Presenter
Gimp


These people have NOT given permission:

Jesper Kyd - the music he gave to RQ3 has since been used in a commercial compilation, so while he's letting us use the music for free, it can NOT be licensed under creative commons. What this basically means that if you want to use the music yourself commercially or noncommercially, you need to contact him directly for any licensing terms. Not a problem, really!


I'm still waiting to get permission from:

Johnny Rocket - busy guy!
slatfats - email bounced, map stuff
jester - email bounced, map stuff

...

I have some other blokes I need to try emailing or contacting. I'll do another round of spamming soon and see where we stand after that!
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Date: 06/08/09
Posted by: Black Monk
A feast for the eyes!
TTI thumbWithout giving away too many sensitive details, in this gargantuan piece of art, TTI revisits a theme from one of his old maps. In terms of file size, this is by far our largest map ever. With all the new assets and its geometry, the map takes more disk space than the first two Doom games combined.

...and I don't mean the shareware episode!

(click the picture for a bigger version)

(it's taken in a widescreen aspect ratio, btw!)

We're going to get a public bug tracking database online soon so y'all can see what issues are still around for Reaction. I just need to move the bugs and feature requests from random forum posts into the actual bug database. It's just not as impressive if I post a link there before there's anything to see, eh!

I've still got to update the docs online for Reaction and also update a list of permissions. I'll try to get off my buttocks and post about that in the next week, for reals this time!

I also need to get ahold of dragoneye and gloom sometime to see what's what with some of those maps. You hosers can also hit me up at monk@rq3.com if you get to it before I do! ;)

/me waves to Zaragoza! Muchas gracias!
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Date: 03/10/09
Posted by: Black Monk
No April Fools for this year!
Things are progressing steadily. Makro and Blaze and JBravo are hanging around a bit more in IRC, lately. TTI is chugging away at the UI with Makro. I've been messing around with some of the code layout, cleaning things up a bit and trying to get the Visual Studio project files to compile correctly. So currently our mod/game code compiles with some updated QVM generation script on Windows (buncha .bat files) and it compiles in Visual Studio 2008. The makefile still makes me scratch my head, but JB is the one who deals with that and it works for him, so hey!

That's handy for debugging and all that jazz. We'll be integrating a bit with ioquake3 and customizing it, so we'll just use their project files and makefiles when the time comes. Luckily I've been messing around with getting the ioquake3 Visual Studio project files actually working, so it should be pretty painless.

In anticipation with releasing Reaction as a free, standalone game, I'm starting to get my ducks in a row with permissions to use content. We have always intended, even before my time and before the RQ3 project really got underway, to release the code for free. To that end, we'll be releasing it under GPLv2 which should be compatible with the Q3 code release and with the work done for ioquake3. For the content, it's a bit trickier, but I am hoping to release as much as possible under a Creative Commons license, specifically this one:

http://creativecommons.org/licenses/by-nc-sa/3.0/

I'm starting the process of getting in touch with everyone I can to get permission to release their work under this license. And by work, I mean .map files, .3ds files, everything we can provide.

If you've contributed stuff to RQ3 in the past, feel free to email me at monk@rq3.com to let me know if it's ok (or if it's NOT ok) to release your work under that license I linked above. I've already run into some way old email addresses that have bounced and I know there are probably some others that are abandoned and never checked anymore, so I'll be posting some names here to see if anyone reading this has some leads for me to follow. And, of course, I'll end up harassing people in IRC as much as possible! :D

Thank you for your continued support and keeping track of us over the years. While we originally created RQ3 because we were fans of AQ2 and did it out of love of the game and for the other fans of AQ2, we also want to make something we're proud of. And we have done just that! However, we did feel it needed some final cleanup and tweaking before releasing it to the rest of the world, sourcecode and all, and apologize that it's taken this long to clean up our house before inviting friends over for a visit, so to speak! But we're getting there! No specific release date is currently planned, but I'd venture a guess of a few months. Not much work left to do but we do it in our spare time, so progress is not quick but it is steady.
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Date: 03/02/09
Posted by: Black Monk
So what's new?
Thought y'all might find this snippet from today interesting:

Command: Update
Updated: C:/reaction/reaction/game/q_shared.h
Updated: C:/reaction/reaction/cgame/cg_drawtools.c
Updated: C:/reaction/reaction/cgame/cg_draw.c
Completed: At revision: 1317

Yeah, that's from our code repository. Yeah, that's an update listing the differences between today and the code from a few days ago. Yeah, that means Reaction is being actively worked on. ;)

I'm a slacker for the updates and I apologize. I'll try to get some more updates goin' again!

BTW, some Reaction IRC channels:

irc.enterthegame.com #reactionquake3
irc.quakenet.org #reactionquake3
irc.quakenet.org #reaction

And for servers, you might want to check out: http://www.thrive.se/reaction/

Also, our pals at ioquake3 have put up a test server for ioquake3 that's running RQ3 3.2! So grab the latest ioq3, grab RQ3 3.2, and have some fun! Also, there's a mirror of RQ3 3.2 at http://ioquake3.org/files/ioq3/ReactionQuake3-v3.2-Full.zip in addition to our regular download locations!
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Date: 12/25/08
Posted by: Black Monk
Happy holidays!
Holiday greetings to y'all!

Work and holiday-related junk has been eating up my time lately, so sorry for the lack of updates. Things are still plodding along slowly; TTI has been tweaking the HUD a bit and experimenting with the server browser menus.

I have been meaning to list where we are with content replacement for y'all, but sadly I have failed miserably at getting that done and posted here. So hopefully I'll get that done "soon", like in a week or two. Family in town, going to the in-laws, yadda yadda yadda you know how it is!

Hope everyone is having a good time and playing some fun games! We look forward to a 2009 release, one way or another!