> picture time!!
Always good.
>Maybe a different texture on the top/sides.. dirt doesn't cut off that sharp. it could be paved maybe? The grass texture needs changing too.
Probably an idea.. the grass texture's already been changed.
> A bit of a light leak it looks like
I looked at that.. only thing I can see it being is a minor q3map2 bug.. there's no light sources near there.
>Can you make this texture change not as appareant somehow, maybe a devider or something? Those angles like that really dont work.
I put the angles in on purpose TBH... Think I might make the change not spread across so much, so it's more of a vertical divide.
> Visible crack in the wall here
This is what happens when you use CSG subtract kiddies, it gets the numbers slightly wrong.
> light leaks. this is the spot with the sniper, if it's not clear
Already fixed.
> Light is coming under this wall
Looks like I need to either make the lightmapscale on the floor less, or move the wall so it sits on the light map change
> no texture
Bugger... another I thought was standard.. Should be simple to replace.
> texture mismatch thingie
I know.. the floor and walls are supposed to be different textures... I can make the change happen lower though...
> a black corver on this one face in the main area.
Lightmap problem I think..
> a blue thing half in the wall, running off solar power???
I needed some light.. I'll see if I can find a more 'understandable' reason for something there.
> make this reach the lip above it. Also, if you want a light stand, maybe a better, less q2-ish texture? ideally, an actual street light or something similar.
I think that actual street lights would look like shit on this map TBH. When was the last time you saw big lights on poles in a fort-esque structure. I may change these for the neon tube style lights.
> leak thingie
Possibly light problem from useless spotlight thing above. I'll take the spotlight out and see if that leak goes away.
> is this a highway?
Texture's already been changed.
> I can stand on these ledges, but can't go in. change please, else there's no reason for me to stand here to be picked off
The lower one worked, just forgot to check the upper one. Fixed last night.
> the sewer tunnel from the bottom. the lid blocks it off, and you can't go straight up and out
Buggeration.. stretched the lid slightly before compile because there was a small gap.. think it must've messed up the origin brush.. it used to swing upwards.
> better brick texture, that doesen't tile as much pls.
Ok.
> the bulbs on these wont take bulletmarks. are they weaponclipped wrong or something?
Think it's part of the shader, since they're standard Q3, they must've decided to make them surfaceparm nomark.
I'll sort them out.
> this ladder makes no noise when you climb. add some metal rung sounds or something?
Not quite sure how to do this, since I don't think the rung surface parm makes a noise if you're climbing.. can a sound be made to play only when you move on a ladder?
> same thing as before. can't bullet mark this either
Same reason as above..
> light leak. also the door texture needs to be changed
Leak fixed alst night, as was door texture.
> missing textures
Another one I thought was standard Q3.. obviously not.
> the brick texture on the side and edge of these walls dont line up right
Fixed last night.
> no texture here
See above.
> that sewer door, opening wrong
See above.
> i can't get in here from the pool. intended?
Yes.
> same as above; dirt wouldn't hold this edge
It's supposed to be rock, not dirt :/ Looks like the texture needs a little work then.
>that's what stood out to me.
>
>the biggest thing is the textures. also, your r-speeds are pretty low, so you could add more detail to the ground if you want. it's too blocky/q2ish for my tastes, but you may want it that way for jumping or something.
The wall textures ahve all been re-done last night with amuch higer resolution, and detail version.
A fair bit of the blockiness is to stop from impeding the flow for DM.. I liked being able to traverse the map pretty quickly with circle jumping etc...
>the links should all be good, but the server isin't a file server..
